using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
public class MainMenu : MonoBehaviourPunCallbacks
{
public void Awake()
{
PhotonNetwork.AutomaticallySyncScene = true;
Connect();
}
public override void OnConnectedToMaster()
{
Debug.Log("CONNECTED");
base.OnConnectedToMaster();
Join();
}
public override void OnJoinedRoom()
{
StartGame();
base.OnJoinedRoom();
}
public override void OnJoinRandomFailed (short returnCode, string message)
{
base.OnJoinRandomFailed(returnCode, message);
}
public void Connect ()
{
Debug.Log("Trying to Connect...");
PhotonNetwork.GameVersion = "0.0.0";
PhotonNetwork.ConnectUsingSettings();
}
public void Join ()
{
PhotonNetwork.JoinRandomRoom();
}
public void Create ()
{
PhotonNetwork.CreateRoom("");
}
public void StartGame()
{
if(PhotonNetwork.CurrentRoom.PlayerCount == 1)
{
PhotonNetwork.LoadLevel(1);
}
}
}