using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class DatabaseSO : ScriptableObject
{
public List<ObjectData> objectsData;
}
[Serializable]
public class ObjectData
{
[field: SerializeField]
public string Name { get; private set; }
[field: SerializeField]
public int ID { get; private set; }
[field: SerializeField]
public Vector2Int Size { get; private set; } = Vector2Int.one;
[field: SerializeField]
public GameObject Prefab { get; private set; }
[field: SerializeField]
public GameObject TransparentPrefab { get; private set; }
}