using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class entities : MonoBehaviour
{
public bool isCastle = false;
public bool isTower = false;
public bool isWarrior = false;
public bool isArcher = false;
public bool isZeppelin = false;
public bool isDragon = false;
public Characters castle = new Characters();
public Characters tower = new Characters();
public Characters warrior = new Characters();
public Characters archer = new Characters();
public Characters zeppelin = new Characters();
public Characters dragon = new Characters();
public void Start()
{
CreateCharacter();
}
public void CreateCharacter()
{
warrior.entityName = "warrior";
warrior.type = "ground-to-ground";
warrior.health = 50;
warrior.speed = 4;
warrior.attackDamage = 8;
warrior.attackRange = 1;
warrior.cost = 2;
if (isCastle == true)
{
castle.entityName = "castle";
castle.type = "ground-to-air";
castle.health = 800;
castle.speed = 0;
castle.attackDamage = 15;
castle.attackRange = 4;
castle.cost = 0;
}
else if (isTower == true)
{
castle.entityName = "tower";
castle.type = "ground-to-air";
castle.health = 500;
castle.speed = 0;
castle.attackDamage = 10;
castle.attackRange = 6;
castle.cost = 0;
}
// else if (isWarrior == true)
// {
// warrior.entityName = "warrior";
// warrior.type = "ground-to-ground";
// warrior.health = 50;
// warrior.speed = 4;
// warrior.attackDamage = 8;
// warrior.attackRange = 1;
// warrior.cost = 2;
// }
else if (isArcher == true)
{
archer.entityName = "archer";
archer.type = "ground-to-air";
archer.health = 40;
archer.speed = 3;
archer.attackDamage = 6;
archer.attackRange = 2;
archer.cost = 3;
}
else if (isZeppelin == true)
{
zeppelin.entityName = "zeppelin";
zeppelin.type = "air-to-ground";
zeppelin.health = 30;
zeppelin.speed = 1;
zeppelin.attackDamage = 30;
zeppelin.attackRange = 1;
zeppelin.cost = 5;
}
else if (isDragon == true)
{
dragon.entityName = "dragon";
dragon.type = "air-to-air";
dragon.health = 200;
dragon.speed = 2;
dragon.attackDamage = 15;
dragon.attackRange = 2;
dragon.cost = 6;
}
}
}