using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Characters
{
public string entityName { get; set; }
public string type { get; set; }
public int health { get; set; }
public float speed { get; set; }
public int attackDamage { get; set; }
public float attackRange { get; set; }
public int cost { get; set; }
}