using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Characters
{
    public string entityName { get; set; }
    public string type { get; set; }
    public int health { get; set; }
    public float speed { get; set; }
    public int attackDamage { get; set; }
    public float attackRange { get; set; }
    public int cost { get; set; }

}