using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Photon.Pun;
public class CreateAndJoinRooms : MonoBehaviourPunCallbacks
{
public InputField createInput;
public InputField joinInput;
public void CreateRoom()
{
PhotonNetwork.CreateRoom(createInput.text);
}
public void JoinRoom()
{
PhotonNetwork.JoinRoom(joinInput.text);
}
public override void OnJoinedRoom()
{
PhotonNetwork.LoadLevel("World");
}
}