using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movePlayer : MonoBehaviour
{
// Start is called before the first frame update
byte walkRun = 3;
Vector2 moveXY;
[SerializeField] Rigidbody2D playerRB2D;
void Start()
{
moveXY = new Vector2();
}
// Update is called once per frame
void FixedUpdate()
{
if(Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)){
playerRB2D.AddForce(transform.rotation * new Vector2(walkRun, 0f));
transform.rotation = Quaternion.Euler(new Vector3(0f, 180f, 0f));
}else if(Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)){
playerRB2D.AddForce(transform.rotation * new Vector2(walkRun, 0f));
transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, 0f));
}
if(Input.GetKeyDown(KeyCode.Space)){
playerRB2D.velocity = transform.up * 5f;
}else{
Physics2D.gravity = new Vector3(0f, -10f, 0f);
}
}
}