public void SavePlayer()
    {
        Debug.Log("Saved!");
        SaveSystem.SaveGameSettings(this);
    }
    
public void LoadPlayer()
    {
        Debug.Log("Loaded!");
        
        GameData data =  SaveSystem.LoadGameSettings();

        playerMovement.runSpeed = data.runSpeed;
        characterController.m_JumpForce = data.m_JumpForce;
    }