using System;
using UnityEngine;
[CreateAssetMenu(fileName = "UIEventsSO", menuName = "UIEvent/Event")]
public class UIEventsSO : ScriptableObject
{
public event Action OnHideRedLives;
public event Action OnEnablePVPLives;
public event Action OnEnablePVELives;
public event Action OnShowPVEScore;
public event Action OnScoreUIChanged;
public event Action OnHighScoreUIChanged;
public event Action OnInsertCoin;
public event Action OnEnableGameModes;
public event Action OnPVPStay;
public event Action OnPVPExit;
public event Action OnPVEStay;
public event Action OnPVEExit;
public event Action OnPVPSelected;
public event Action OnPVESelected;
public void RaiseHideRedLives() => OnHideRedLives?.Invoke();
public void RaiseEnablePVPLives() => OnEnablePVPLives?.Invoke();
public void RaiseEnablePVELives() => OnEnablePVELives?.Invoke();
public void RaiseShowPVEScore() => OnShowPVEScore?.Invoke();
public void RaiseInsertCoin() => OnInsertCoin?.Invoke();
public void RaiseEnableGameModes() => OnEnableGameModes?.Invoke();
public void RaisePVPStay() => OnPVPStay?.Invoke();
public void RaisePVPExit() => OnPVPExit?.Invoke();
public void RaisePVEStay() => OnPVEStay?.Invoke();
public void RaisePVEExit() => OnPVEExit?.Invoke();
public void RaisePVPSelected() => OnPVPSelected?.Invoke();
public void RaisePVESelected() => OnPVESelected?.Invoke();
}