using UnityEngine;
using UnityEngine.UI;
// basic api routing experiment
class MultiGraphic : Graphic {
public Graphic[] Graphics;
public override bool IsActive() {
return false;
}
public override void CrossFadeColor(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha) {
base.CrossFadeColor(targetColor, duration, ignoreTimeScale, useAlpha);
foreach (var graphic in Graphics) {
graphic.CrossFadeColor(targetColor, duration, ignoreTimeScale, useAlpha);
}
}
public override void CrossFadeAlpha(float alpha, float duration, bool ignoreTimeScale) {
base.CrossFadeAlpha(alpha, duration, ignoreTimeScale);
foreach (var graphic in Graphics) {
graphic.CrossFadeAlpha(alpha, duration, ignoreTimeScale);
}
}
public override void CrossFadeColor(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha, bool useRGB) {
base.CrossFadeColor(targetColor, duration, ignoreTimeScale, useAlpha, useRGB);
foreach (var graphic in Graphics) {
graphic.CrossFadeColor(targetColor, duration, ignoreTimeScale, useAlpha, useRGB);
}
}
}