void HandleMouseInput()
{
if (Input.GetMouseButtonDown(2))
{
rotateStartPos = Input.mousePosition;
}
if (Input.GetMouseButton(2))
{
rotateCurrentPos = Input.mousePosition;
Vector3 difference = rotateStartPos - rotateCurrentPos;
rotateStartPos = rotateCurrentPos;
newRotation *= Quaternion.Euler(Vector3.up * (-difference.x / 5f));
}
if (Input.mouseScrollDelta.y != 0)
{
newZoom += Input.mouseScrollDelta.y * zoomAmount;
}
if (Input.GetMouseButtonDown(0)) {
Plane plane = new Plane(Vector3.up, Vector3.zero);
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
float entry;
if (plane.Raycast(ray, out entry)) {
dragStartPosition = ray.GetPoint(entry);
}
}
if (Input.GetMouseButton(0)) {
Plane plane = new Plane(Vector3.up, Vector3.zero);
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
float entry;
if (plane.Raycast(ray, out entry)) {
dragCurrentPosition = ray.GetPoint(entry);
newPosition = transform.position + dragStartPosition - dragCurrentPosition;
}
}
}