using Photon.Pun;
using Photon.Realtime;
using System.Collections.Generic;
using UnityEngine;
public class PlayerListingsMenu : MonoBehaviourPunCallbacks
{
[SerializeField]
public Transform content;
[SerializeField]
private UIFriend _uifriend;
private List<UIFriend> _Uifriend = new List<UIFriend>();
private void Awake()
{
GetCurrentRoomPlayers();
}
private void GetCurrentRoomPlayers()
{
foreach (KeyValuePair<int, Player> PlayerInfo in PhotonNetwork.CurrentRoom.Players)
{
AddPlayerListing(PlayerInfo.Value);
Debug.Log("OnPlayerEnteredRoom was called");
}
}
private void AddPlayerListing(Player player)
{
UIFriend uIFriend = Instantiate(_uifriend, content);
if (uIFriend != null)
{
uIFriend.SetPlayerInfo(player);
_Uifriend.Add(uIFriend);
Debug.Log("OnPlayerEnteredRoom was called");
}
}
public override void OnPlayerEnteredRoom(Player newPlayer)
{
AddPlayerListing(newPlayer);
Debug.Log("OnPlayerEnteredRoom was called");
}
public override void OnPlayerLeftRoom(Player otherPlayer)
{
int index = _Uifriend.FindIndex(x => x.Player == otherPlayer);
if(index != -1)
{
Destroy(_Uifriend[index].gameObject );
_Uifriend.RemoveAt(index);
}
}
public override void OnJoinedRoom()
{
Debug.Log("Joined Room");
Debug.Log("OnPlayerEnteredRoom was called");
}
public override void OnLeftRoom()
{
Debug.Log("left Room");
}
}