public void GetRootGameObjects(List<GameObject> rootGameObjects)
{
if (rootGameObjects.Capacity < rootCount)
rootGameObjects.Capacity = rootCount;
rootGameObjects.Clear();
if (!IsValid())
throw new System.ArgumentException("The scene is invalid.");
if (!Application.isPlaying && !isLoaded)
throw new System.ArgumentException("The scene is not loaded.");
if (rootCount == 0)
return;
GetRootGameObjectsInternal(handle, rootGameObjects);
}