public void MoveRechargeBars(bool combatEnter)
        {
            StartCoroutine(MoveRechargeBarsCoroutine(combatEnter));
        }

        private IEnumerator MoveRechargeBarsCoroutine(bool combatEnter)
        {
            Vector3 healthStartingPos;
            Vector3 healthNewPos;
            Vector3 manaStartingPos;
            Vector3 manaNewPos;
            float travelTime = 10000;
            float currentTime = 0;
            float normalizedTime;
            if (combatEnter)
            {
                healthStartingPos = healthRechargeOutOfCombatPosition.transform.position;
                healthNewPos = healthRechargeCombatPosition.transform.position;
                manaStartingPos = manaRechargeOutOfCombatPosition.transform.position;
                manaNewPos = manaRechargeCombatPosition.transform.position;
            }
            else
            {
                healthStartingPos = healthRechargeCombatPosition.transform.position;
                healthNewPos = healthRechargeOutOfCombatPosition.transform.position;
                manaStartingPos = manaRechargeCombatPosition.transform.position;
                manaNewPos = manaRechargeOutOfCombatPosition.transform.position;
            }
            while (currentTime <= travelTime)
            {
                normalizedTime = currentTime / travelTime;
                healthRechargeBar.transform.position = Vector3.Lerp(healthStartingPos, healthNewPos, normalizedTime);
                manaRechargeBar.transform.position = Vector3.Lerp(manaStartingPos, manaNewPos, normalizedTime);
                currentTime += Time.deltaTime;
            }
            yield return null;
        }