'''cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet1 : MonoBehaviour
{
public float speed = 20f;
public Rigidbody2D rb;
public float lifeTime;
public int damage = 1;
void Start()
{
rb.velocity = transform.up * speed;
Destroy (gameObject, lifeTime);
}
void OnTriggerEnter2D (Collider2D hitInfo)
{
Enemy enemy = hitInfo.GetComponent<Enemy>();
if (enemy != null)
{
enemy.TakeDamage(damage);
}
Destroy(gameObject);
}
}
'''