using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class spawn : MonoBehaviour
{
    // Start is called before the first frame update
    [SerializeField] GameObject[] villian;
    [SerializeField] Transform[] SPoint;
    int i;
    int p;
    void Start()
    {
      StartCoroutine(Spwn());
    }

    // Update is called once per frame

    IEnumerator Spwn(){
      p = Random.Range(0, SPoint.Length);
      i = Random.Range(0, villian.Length);
      Instantiate(villian[i], SPoint[p].position, Quaternion.identity);
      yield break;
    }

}