using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spawn : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] GameObject[] villian;
[SerializeField] Transform[] SPoint;
int i;
int p;
void Start()
{
StartCoroutine(Spwn());
}
// Update is called once per frame
IEnumerator Spwn(){
p = Random.Range(0, SPoint.Length);
i = Random.Range(0, villian.Length);
Instantiate(villian[i], SPoint[p].position, Quaternion.identity);
yield break;
}
}