using System.Collections;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.SceneManagement;
public class GridMovement : MonoBehaviour
{
private bool isMoving;
private bool movementEnabled = true;
private Vector3 origPos, targetPos;
private float timeToMove = 0.2f;
[Header("SFX")]
public AudioClip moveCrate;
public AudioClip crateDestroy;
[SerializeField] private AudioMixerGroup sfxMixerGroup;
[SerializeField] private string wallTag = "Wall";
[SerializeField] private string crateTag = "Crate";
[SerializeField] private float collisionCheckDistance = 1f;
[Header("Destroy Stuff")]
public bool destroyed = false;
public GameObject destroyedCrate;
public GameObject crateDisplay;
void Update()
{
if (destroyed == true)
{
StopMovement();
}
AudioSource audio = GetComponent<AudioSource>();
if (!movementEnabled)
return;
if (Input.GetKey(KeyCode.W) && !isMoving)
StartCoroutine(MovePlayer(Vector3.up));
if (Input.GetKey(KeyCode.A) && !isMoving)
StartCoroutine(MovePlayer(Vector3.left));
if (Input.GetKey(KeyCode.S) && !isMoving)
StartCoroutine(MovePlayer(Vector3.down));
if (Input.GetKey(KeyCode.D) && !isMoving)
StartCoroutine(MovePlayer(Vector3.right));
}
private IEnumerator MovePlayer(Vector3 direction)
{
if (CheckForCollision(direction))
{
yield break;
}
isMoving = true;
AudioSource audio = GetComponent<AudioSource>();
if (audio != null && moveCrate != null)
{
audio.outputAudioMixerGroup = sfxMixerGroup;
audio.clip = moveCrate;
audio.PlayOneShot(moveCrate);
}
float elapsedTime = 0;
origPos = transform.position;
targetPos = origPos + direction;
while (elapsedTime < timeToMove)
{
transform.position = Vector3.Lerp(origPos, targetPos, (elapsedTime / timeToMove));
elapsedTime += Time.deltaTime;
yield return null;
}
transform.position = targetPos;
isMoving = false;
}
private bool CheckForCollision(Vector3 direction)
{
float raycastDistance = collisionCheckDistance + 0.1f;
RaycastHit2D[] hits = Physics2D.RaycastAll(transform.position, direction, raycastDistance);
foreach (RaycastHit2D hit in hits)
{
if (hit.collider.gameObject == this.gameObject)
continue;
if (hit.collider.CompareTag(wallTag))
{
return true;
}
if (hit.collider.CompareTag(crateTag))
{
return true;
}
}
return false;
}
public void StopMovement()
{
movementEnabled = false;
if (isMoving)
{
StopAllCoroutines();
isMoving = false;
}
Debug.Log("Movement system stopped");
}
public void StartMovement()
{
movementEnabled = true;
Debug.Log("Movement system started");
}
public void ToggleMovement()
{
movementEnabled = !movementEnabled;
Debug.Log($"Movement system toggled: {(movementEnabled ? "ON" : "OFF")}");
}
public bool IsMovementEnabled()
{
return movementEnabled;
}
private void Start()
{
AudioSource audio = GetComponent<AudioSource>();
if (audio == null)
{
audio = gameObject.AddComponent<AudioSource>();
}
if (sfxMixerGroup != null)
{
audio.outputAudioMixerGroup = sfxMixerGroup;
}
audio.playOnAwake = false;
audio.spatialBlend = 0f;
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Bullet"))
{
Debug.Log("Collided with Bullet");
if (crateDisplay.activeSelf)
{
AudioSource audio = GetComponent<AudioSource>();
if (audio != null)
{
audio.outputAudioMixerGroup = sfxMixerGroup;
audio.clip = crateDestroy;
audio.PlayOneShot(crateDestroy);
destroyedCrate.SetActive(true);
crateDisplay.SetActive(false);
}
}
destroyed = true;
StopMovement();
}
}
}