private void CutHoles(Terrain terrain, float threshold) {
var td = terrain.terrainData;
bool[,] holes = new bool[td.holesResolution, td.holesResolution];
int holeCount = 0;
for (int x = 0; x < td.holesResolution; x++) {
for (int y = 0; y < td.holesResolution; y++) {
float height = td.GetInterpolatedHeight((float)x / td.holesResolution, (float)y / td.holesResolution);
holes[x, y] = height < threshold;
holeCount += holes[x, y] ? 1 : 0;
}
}
td.SetHoles(0, 0, holes);
}