using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerL1 : MonoBehaviour
{
Rigidbody2D rb;
public float movespeed;
public float rotatamount;
float rot;
int Score;
public GameObject winText;
private void Awake()
{
rb = GetComponent<Rigidbody2D>();
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButton(0))
{
Vector3 mousepos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if (mousepos.x < 0)
{
rot = rotatamount;
}
else
{
rot = -rotatamount;
}
transform.Rotate(0, 0, rot);
}
}
private void FixedUpdate()
{
rb.velocity = transform.up * movespeed;
}
private void OnCollisionEnter2D(Collision2D collision)
{
if(collision.gameObject.tag == "Food")
{
Destroy(collision.gameObject);
Score++;
if(Score >= 5)
{
print("LevelComplet");
winText.SetActive(true);
}
if (Score == 5)
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
}
else if (collision.gameObject.tag == "Danger")
{
SceneManager.LoadScene("Game");
}
}
}