using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletScript : MonoBehaviour
{
void Update()
{
// Wrap bullet to other side of screen.
if (transform.position.x < -8.5f)
{
transform.position = new Vector2(8.5f, transform.position.y);
}
else if (transform.position.x > 8.5f)
{
transform.position = new Vector2(-8.5f, transform.position.y);
}
if (transform.position.y < -6.5f)
{
transform.position = new Vector2(transform.position.x, 6.5f);
}
else if (transform.position.y > 6.5f)
{
transform.position = new Vector2(transform.position.x, -6.5f);
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Asteroid")
{
Destroy(gameObject);
Debug.Log("asteroid destroyed spawn more asteroids");
//just planning
// When an asteroid gets destroyed, make smaller chunks two times
// spawn 2 that are 50 percent of the original size
// once the second ones are hit spawn two more that are smaller from the original ones
// then they dont spawn anymore when destroyed so basically three stages
int index = AsteroidManager.Instance.GetAsteroids().IndexOf(collision.gameObject);
if (index != -1)
AsteroidManager.Instance.DeleteAsteroid(index); // Just two lines for readability.
}
}
}