using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    private CharacterController controller;
    public float speed = 12f;

    Vector3 velocity;

    private Vector3 lastPosition = new Vector3(0f,0f,0f);


    void Start()
    {
        controller = GetComponent<CharacterController>();    
    }

    // Update is called once per frame
    void Update()
    {
        float x = Input.GetAxis("Horizontal");
        float z = Input.GetAxis("Vertical");

        Vector3 move = transform.right * z + transform.forward * -x;
        controller.Move(move * speed * Time.deltaTime);
    }
}