using UIFramework;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace CustomUI
{
public class MenuButton : CustomUIComponent
{
public ThemeSO theme;
public MenuButtonSO buttonData;
public IconsSO icons;
[SerializeField]
private Image iconImage;
[SerializeField]
private Image border;
public Style style;
public Type type;
public Icon icon;
public UnityEvent onClick;
[SerializeField] private Button button;
[SerializeField] private TextMeshProUGUI buttonText;
[SerializeField] private RectTransform buttonRect;
[SerializeField] private RectTransform containerRect;
[SerializeField] private RectTransform iconRect;
[SerializeField] private RectTransform textRect;
[SerializeField] private LayoutElement layoutElement;
public override void Setup()
{
button = GetComponentInChildren<Button>();
buttonText = GetComponentInChildren<TextMeshProUGUI>();
iconImage = button.transform.Find("Icon")?.GetComponent<Image>();
buttonRect = button.GetComponent<RectTransform>();
containerRect = GetComponent<RectTransform>();
iconRect = iconImage.GetComponent<RectTransform>();
textRect = buttonText.GetComponent<RectTransform>();
layoutElement = GetComponent<LayoutElement>();
}
(continues)