using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
//Varibles
public float jumpHeight = 20f;
public Transform feet;
public LayerMask groundLayers;
public float speed;
public Rigidbody2D rb;
float mx;
bool isGrounded;
// Update is called once per frame
private void Update()
{
mx = Input.GetAxisRaw("Horizontal");
if (Input.GetButtonDown("Jump") && IsGrounded())
{
Jump();
}
}
private void FixedUpdate()
{
Vector2 movement = new Vector2(mx * speed, rb.velocity.y);
rb.velocity = movement;
}
void Jump()
{
movement = new Vector2(rb.velocity.x, jumpHeight);
rb.velocity = movement;
}
public bool IsGrounded()
{
Collider2D groundCheck = Physics2D.OverlapCircle(feet.position, 0.5f, groundLayers);
if (groundCheck != null)
{
return true;
}
return false;
}
}