using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class InventorySlot : MonoBehaviour {
public Image icon;
public Button removeButton;
Item item;
public void AddItem (Item newItem)
{
item = newItem;
icon.sprite = item.icon;
icon.enabled = true;
}
public void ClearSlot ()
{
item = null;
icon.sprite = null;
icon.enabled = false;
}
public void OnRemoveButton ()
{
Inventory.instance.Remove(item);
}
public void UseItem ()
{
if (item != null)
{
item.Use();
}
}
}