using System;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
namespace Pursuit.Singletons.Prefabs
{
public class DebugDrawer : SingletonPrefab<DebugDrawer>
{
private readonly List<Action> actionList = new();
private int lastFrame = -1;
private void OnDrawGizmos()
{
foreach (Action action in actionList) action.Invoke();
}
[Conditional("UNITY_EDITOR")]
public void RequestAction(Action action)
{
if (Time.frameCount != lastFrame)
{
actionList.Clear();
lastFrame = Time.frameCount;
}
actionList.Add(action);
}
}
}