using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerCtrl : MonoBehaviour
{


    public float movSpeed;
    float speedX, speedY;
    Rigidbody2D rb;



    void Start()
    {
        rb = GetComponent<Rigidbody2D>();

    }

    void Update()
    {
        speedX = Input.GetAxisRaw("Horizontal") * movSpeed;
        speedY = Input.GetAxisRaw("Vertical") * movSpeed;
        rb.velocity = new Vector2(speedX, speedY);



    }
}