using UnityEngine;
namespace SpawnCampGames.Cameras
{
public class CameraBob : MonoBehaviour
{
[Header("Bob Settings")]
[SerializeField] private float bobDistance = 0.25f; // How far up/down the camera moves
[SerializeField] private float bobSpeed = 2f; // Speed of bobbing
private Vector3 startLocalPos;
void Start()
{
// Store the starting local position of the camera
startLocalPos = transform.localPosition;
}
void Update()
{
BobCamera();
}
private void BobCamera()
{
// Calculate offset using sine wave for smooth bobbing
float yOffset = Mathf.Sin(Time.time * bobSpeed) * bobDistance;
// Apply local Y offset
transform.localPosition = startLocalPos + new Vector3(0f, yOffset, 0f);
}
}
}