using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class ColorBleed : MonoBehaviour
{
private Material material;
void Awake()
{
material = new Material(Shader.Find("ColorBleedShader"));
}
void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination, material);
}
}