using UnityEngine;
namespace SPWN
{
[System.AttributeUsage(System.AttributeTargets.Method, AllowMultiple = false)]
public class SpawnButtonAttribute : PropertyAttribute
{
public string ButtonName { get; private set; }
public bool CanPressOutsidePlayMode { get; private set; }
public SpawnButtonAttribute(string buttonName, bool canPressOutsidePlayMode = false)
{
ButtonName = buttonName;
CanPressOutsidePlayMode = canPressOutsidePlayMode;
}
}
}