using UnityEngine;
public class Score : MonoBehaviour
{
public static Score Instance;
public TMP_Text scoreText;
public int score;
void Start()
{
score = 0;
scoreText.text = "SCORE: " + score.ToString();
}
private void Awake()
{
Instance = this;
}
public void AddToScore(int EnemyScore)
{
score += EnemyScore;
scoreText.text = "SCORE: " + score.ToString();
}
void Update()
{
}
}