using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemInfo : MonoBehaviour
{
[Header("Item Information")]
[SerializeField] string itemName = "Item name";
[SerializeField] string itemInfo = "Item info";
[SerializeField] AudioClip audioInfo = null;
[SerializeField] Vector2 zoomMinMaxOverride = new Vector2(0, 0); //leave at (0,0) if you want default values to apply
public GameObject[] interestPoints = null; //array of interest points
Collider[] colliders;
private void Start()
{
colliders = GetComponents<Collider>();
foreach(GameObject interestPoint in interestPoints)
{
interestPoint.SetActive(false);
}
}
public void SetName(string newName) {
itemName = newName;
}
public string GetName()
{
return itemName;
}
public void SetInfo(string newInfo)
{
itemInfo = newInfo;
}
public string GetInfo()
{
return itemInfo;
}
public AudioClip GetAudioInfo() {
return audioInfo;
}
public Vector2 GetZoomLimits() {
return zoomMinMaxOverride;
}
public void RevealInterestPoints() {
foreach (GameObject ip in interestPoints) {
ip.SetActive(true);
}
}
public void HideInterestPoints()
{
foreach (GameObject ip in interestPoints)
{
ip.SetActive(false);
}
}
public void DisableColliders()
{
foreach (Collider col in colliders) {
col.enabled = false;
}
}
public void EnableColliders()
{
foreach (Collider col in colliders)
{
col.enabled = true;
}
}
}