using UnityEngine;
public class bullettravel : MonoBehaviour
{
public float speed;
private Rigidbody2D rb;
private Transform player;
void Start()
{
rb = GetComponent<Rigidbody2D>();
rb.linearVelocity = transform.up * speed;
}
void Update()
{
if (Mathf.Abs(transform.position.x - player.position.x) > 10)
{
Destroy(gameObject);
}
}
}