using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseMovement : MonoBehaviour
{
public float mouseSensitivity = 100f;
float yRotation = 0f;
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
void Update()
{
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity;
yRotation += mouseX;
transform.localRotation = Quaternion.Euler(0f, yRotation, 0f);
}
}