using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MouseMovement : MonoBehaviour
{
    public float mouseSensitivity = 100f;
    float yRotation = 0f;
    void Start()
    {
        Cursor.lockState = CursorLockMode.Locked;
    }

    void Update()
    {
        float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity;

        yRotation += mouseX;

        transform.localRotation = Quaternion.Euler(0f, yRotation, 0f);
    }
}