using UnityEngine;

public class LightButton : MonoBehaviour { 

    public Light light;
    private GameManager gameManager;
    private bool isLightOn;
    private bool hasPower;

    private void Start() {
        gameManager = GameManager.Instance;
        light.enabled = false;
    }
    private void Update() {
        gameManager.nightManager.HasPower = hasPower;
    }
    private void OnMouseDown() {
        if (hasPower) {
            light.enabled = true;
            isLightOn = true;
            gameManager.powerDrainModifier = gameManager.powerDrainModifier + 1;
        }
        
    }

    private void OnMouseUp() {
        isLightOn = false;
        light.enabled = false;
        gameManager.powerDrainModifier = gameManager.powerDrainModifier - 1;
    }
}