using UnityEngine;
public class LightButton : MonoBehaviour {
public Light light;
private GameManager gameManager;
private bool isLightOn;
private bool hasPower;
private void Start() {
gameManager = GameManager.Instance;
light.enabled = false;
}
private void Update() {
gameManager.nightManager.HasPower = hasPower;
}
private void OnMouseDown() {
if (hasPower) {
light.enabled = true;
isLightOn = true;
gameManager.powerDrainModifier = gameManager.powerDrainModifier + 1;
}
}
private void OnMouseUp() {
isLightOn = false;
light.enabled = false;
gameManager.powerDrainModifier = gameManager.powerDrainModifier - 1;
}
}