using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BulletScript : MonoBehaviour
{

    private void Start()
    {
       
    }




    void Update()
    {
        // Wrap bullet to other side of screen.
        if (transform.position.x < -8.5f)
        {
            transform.position = new Vector2(8.5f, transform.position.y);
        }
        else if (transform.position.x > 8.5f)
        {
            transform.position = new Vector2(-8.5f, transform.position.y);
        }
        if (transform.position.y < -6.5f)
        {
            transform.position = new Vector2(transform.position.x, 6.5f);
        }
        else if (transform.position.y > 6.5f)
        {
            transform.position = new Vector2(transform.position.x, -6.5f);
        }
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Asteroid")
        {
            Destroy(gameObject);
            Debug.Log("asteroid destroyed spawn more asteroids");
            AsteroidManager.Instance.spawnAsteroidNew(collision.gameObject.transform.position); 
            
            int index = AsteroidManager.Instance.GetAsteroids().IndexOf(collision.gameObject);
            if (index != -1)
                AsteroidManager.Instance.DeleteAsteroid(index); // Just two lines for readability.

        }

        
    }

  
}