using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MultiplayKeptInTrack : MonoBehaviour
{
public InputField Create;
public InputField Join;
public Button JoinButt;
public Button CreateButt;
public GameObject Message;
// Update is called once per frame
void Update()
{
CreateLobbySafe();
JoinLobbySafe();
}
public void CreateLobbySafe()
{
if (Create.text.Length >= 3)
{
CreateButt.interactable = true;
}
else
{
CreateButt.interactable = false;
}
}
public void JoinLobbySafe()
{
if (Join.text.Length >= 3)
{
JoinButt.interactable = true;
}
else
{
JoinButt.interactable = false;
}
}
public void ShowMessage()
{
if (Create.text.Length >= 3 || Join.text.Length >= 3)
{
Message.SetActive(false);
}
else
{
Message.SetActive(true);
}
}
}