using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class MultiplayKeptInTrack : MonoBehaviour
{
    public InputField Create;
    public InputField Join;
    public Button JoinButt;
    public Button CreateButt;
    public GameObject Message;

    // Update is called once per frame
    void Update()
    {
        CreateLobbySafe();
        JoinLobbySafe();
        
    }

    public void CreateLobbySafe()
    {
        if (Create.text.Length >= 3)
        {
            CreateButt.interactable = true;
        }
        else
        {
            CreateButt.interactable = false;
        }
    }

    public void JoinLobbySafe()
    {
        if (Join.text.Length >= 3)
        {
            JoinButt.interactable = true;
        }
        else
        {
            JoinButt.interactable = false;
        }
    }

    public void ShowMessage()
    {
        if (Create.text.Length >= 3 || Join.text.Length >= 3)
        {
            Message.SetActive(false);
        }
        else
        {
            Message.SetActive(true);
        }
    }
}