//
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class move : MonoBehaviour
{
    public float speed =5f;
    private Rigidbody rb;
    
    // Start is called before the first frame update
    void Start()
    {
     rb = GetComponent<Rigidbody>();
    }


        
    void Update()
    {
         if (Input.GetKey(KeyCode.W))
         {
             rb.AddForce(Vector3.forward * speed * Time.deltaTime);
         }
         
        if (Input.GetKey(KeyCode.S))
         {
             rb.AddForce(Vector3.back * speed * Time.deltaTime);
         }
         
         if (Input.GetKey(KeyCode.A))
         {
             rb.AddForce(Vector3.left * speed * Time.deltaTime);
         }
        
        if (Input.GetKey(KeyCode.D))
         {
             rb.AddForce(Vector3.right * speed * Time.deltaTime);
         }
        
        
            if (Input.GetKeyDown(KeyCode.W))
        
        {
    
            Debug.Log("W was pressed");
        }
            if (Input.GetKeyDown(KeyCode.D))
        
        {
            Debug.Log("D was pressed");
        }
        if (Input.GetKeyDown(KeyCode.S))
        
        {
            Debug.Log("S was pressed");
        }
        if (Input.GetKeyDown(KeyCode.A))
        
        {
            Debug.Log("A was pressed");
        }
        if (Input.GetKeyDown(KeyCode.Space))
        
        {
            Debug.Log("Space was pressed");
        }