Shader "Custom/WaterMask"
{
    Properties
    {

    }

    SubShader
    {
        Tags{"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"}

        ZWrite Off
        ColorMask 0

        Stencil
        {
            Ref 5
            Comp Equal
            Pass Keep
            Fail Replace
            ZFail Keep
        }

        Pass
        {

        }
    }
}