Shader "Custom/WaterMask"
{
Properties
{
}
SubShader
{
Tags{"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"}
ZWrite Off
ColorMask 0
Stencil
{
Ref 5
Comp Equal
Pass Keep
Fail Replace
ZFail Keep
}
Pass
{
}
}
}