using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[CreateAssetMenu(fileName = "NewItem", menuName = "ScriptableObject/NewItem")]
public class ItemScriptableObject : ScriptableObject
{
public string itemName;
public string itemDescription;
public string itemInfoValue;
public Sprite itemArtwork;
public GameObject itemPrefab;
public Vector3 UIPosition = new Vector3(400, 70, 0);
public Vector3 artworkScale;
}