using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

[CreateAssetMenu(fileName = "NewItem", menuName = "ScriptableObject/NewItem")]
public class ItemScriptableObject : ScriptableObject
{
    public string itemName;
    public string itemDescription;
    public string itemInfoValue;
    public Sprite itemArtwork;
    public GameObject itemPrefab;
    public Vector3 UIPosition = new Vector3(400, 70, 0);
    public Vector3 artworkScale;
}