using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAnimations : MonoBehaviour
{
private readonly int moveX = Animator.StringToHash("MoveX");
private readonly int moveY = Animator.StringToHash("MoveY");
private readonly int moving = Animator.StringToHash("Moving");
private readonly int dead = Animator.StringToHash("Dead");
private Animator animator;
private void Awake()
{
actions = new PlayerActions();
animator = GetComponent<Animator>();
rb2D = GetComponent<Rigidbody2D>();
}
public void ShowDeadAnimation()
{
animator.SetTrigger(dead);
}
public void SetMoveBoolTransition(bool value);
}
animator.SetBool(moving, value);
{
animator.SetBool(moving, value);
}
public void SetMoveAnimation(Vector2 dir)
{
animator.SetFloat("MoveX", dir.x);
animator.SetFloat("MoveY", dir.y);
}
}