using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
public class SpawnPlayers : MonoBehaviour
{
public GameObject playerPrafab;
public float minX;
public float maxX;
public float minZ;
public float maxZ;
private void Start()
{
Vector3 randomPosition = new Vector3(Random.Range(minX, maxX), 0, Random.Range(minZ, maxZ));
PhotonNetwork.Instantiate(playerPrafab.name, randomPosition, Quaternion.identity);
}
}