using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;

public class SpawnPlayers : MonoBehaviour
{


    public GameObject playerPrafab;

    public float minX;
    public float maxX;
    public float minZ;
    public float maxZ;


    private void Start()
    {
        
        Vector3 randomPosition = new Vector3(Random.Range(minX, maxX), 0, Random.Range(minZ, maxZ));
        PhotonNetwork.Instantiate(playerPrafab.name, randomPosition, Quaternion.identity);
       
        
    }


}