using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using UnityEditor.Events;
[CustomEditor(typeof(Main))]
public class CustomMain : Editor
{
private Main targetscript;
private ReorderableList reorderableList;
bool fold = false;
bool showinteractable = false;
int currentTab;
public void OnEnable()
{
targetscript = (Main)target;
reorderableList = new ReorderableList(serializedObject, serializedObject.FindProperty("items"), true, true, true, true);
reorderableList.drawHeaderCallback += DrawHeader;
reorderableList.drawElementCallback += DrawElement;
reorderableList.elementHeightCallback += ElementHeightCallback;
reorderableList.onAddCallback += AddItem;
reorderableList.onRemoveCallback += RemoveItem;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
reorderableList.DoLayoutList();
}
private void DrawHeader(Rect rect)
{
GUI.Label(rect, "Items");
}
private void DrawElement(Rect rect, int index, bool active, bool focused)
{
EditorGUI.BeginChangeCheck();
Item item = targetscript.items[index];
SerializedProperty itemProperty = serializedObject.FindProperty("items").GetArrayElementAtIndex(index);
currentTab = GUILayout.Toolbar(currentTab, new string[] { "Main", "Prop", });
switch (currentTab)
{
case 0:
item.id = EditorGUI.IntField(new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight), "ID", item.id);
item.name = EditorGUI.TextField(new Rect(rect.x, rect.y + 20, rect.width, EditorGUIUtility.singleLineHeight), "Name", item.name);
item.description = EditorGUI.TextField(new Rect(rect.x, rect.y + 40, rect.width, EditorGUIUtility.singleLineHeight), "Description", item.description);
GUILayout.BeginHorizontal();
item.sprite = (Sprite)EditorGUI.ObjectField(new Rect(rect.x, rect.y + 60, rect.width, EditorGUIUtility.singleLineHeight), "Sprite", item.sprite, typeof(Sprite), false);
GUILayout.EndHorizontal();
break;
case 1:
item.id = EditorGUI.IntField(new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight), "TEST", item.id);
break;
}
if (EditorGUI.EndChangeCheck())
{
EditorUtility.SetDirty(target);
serializedObject.ApplyModifiedProperties();
}
}
private float ElementHeightCallback(int index)
{
float propertyHeight = EditorGUI.GetPropertyHeight(reorderableList.serializedProperty.GetArrayElementAtIndex(index), true);
return propertyHeight + 180;
}
private void AddItem(ReorderableList list)
{
targetscript.items.Add(new Item());
EditorUtility.SetDirty(target);
}
private void RemoveItem(ReorderableList list)
{
targetscript.items.RemoveAt(list.index);
EditorUtility.SetDirty(target);
}
private void OnDisable()
{
reorderableList.drawHeaderCallback -= DrawHeader;
reorderableList.drawElementCallback -= DrawElement;
reorderableList.onAddCallback -= AddItem;
reorderableList.onRemoveCallback -= RemoveItem;
}
}