using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed = 6f;
public GameObject bulletPrefab;
public Transform firePoint;
void Update()
{
float horizontal = Input.GetAxis("Horizontal");
transform.Translate(Vector2.right * horizontal * speed * Time.deltaTime);
if (Input.GetKeyDown(KeyCode.Space))
{
Instantiate(bulletPrefab, firePoint.position, Quaternion.identity);
}
}
}