using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class example : MonoBehaviour
{
public TheClass theClassObj;
public class TheClass
{
public string valueToDetect;
public TheClass(string _value)
{
valueToDetect = _value;
}
}
public TheClass TheObject1 = new TheClass("123");
public TheClass TheObject2 = new TheClass("321");
void Start()
{
//[code that finds the class
//example: by entering value "123" it will find TheObject1 and assign it to theClassObj]
}
}