using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseMenu : MonoBehaviour
{
public GameObject PausePanel;
// Update is called once per frame
void Update()
{
}
public void Pause()
{
PausePanel.SetActive(true);
Time.timeScale = 0;
}
public void Continue()
{
PausePanel.SetActive(false);
Time.timeScale = 1;
}
}